Feb 23 2015, 3:34 AM
Feb 23 2015, 12:58 PM
Feb 23 2015, 6:14 PM
Feb 23 2015, 7:02 PM
Feb 23 2015, 11:23 PM
Feb 24 2015, 12:05 AM
Feb 24 2015, 2:08 AM
Feb 24 2015, 9:20 AM
It's here!
Agreed with Somari xD
Can't wait to try it. I remember playing all the demos for it :)
Feb 24 2015, 7:58 PM
Feb 24 2015, 8:26 PM
Quote (Nicks Gaming Madness on Feb 24 2015, 1:05 AM)
I found a bug just now. In the purple coin levels if you swap dimensions the purple coins will re appear. So basically making the level incredibly easy. So yeah... :P
Really? I've never had that happen; I could've sworn that I made that impossible since Demo 2. Hmmmm.
Quote (phoenixfirebird on Feb 24 2015, 3:08 AM)
I was thinking you could add a feature where the lasers bounce off of the slopes on the direction their facing. Like, their hit a slope when going right, then bounce and go upwards.
I was planning on doing that, actually, but admittedly I was a little lazy when programming the lasers (hahaha). I think I might make the lasers do this in the next release (which will be a small release to fix a few things, not a major release).
Quote (Zonee on Feb 24 2015, 8:58 PM)
Wait? you say it was made in the dragzeeY engine? you got to be kidding me this is a game made with the dragzeeY engine and its not a clone? you serious?
Hey now, there are plenty of games made with this engine that aren't plain clones! Take Mario & Luigi's Coin Chaos, for example. That game has a lot of its graphics changed, adds new power-ups, and uses SPC (SNES music) files for its music! In all honesty, I don't think the engine is used enough. I used it myself because of how close it is to the classic Mario games, in terms of physics and gameplay.
Lastly, thanks to everyone for the nice comments, and for the surprising amount of downloads the game has had. I mean, 450 in 2 days? That's crazy, man!
Feb 24 2015, 11:39 PM
But one particular bug that drives me insane (and I think this was present in the original engine to begin with) is that if there's a narrow pathway next to some Note Blocks, and the only way into that path is by falling down and trying to avoid the Note Blocks, you will get "sucked" onto a Note Block. And if you try to bounce off and land next to it, you again get "sucked" back on. It's as if the Note Block has its own gravitational pull.
Aside from these, though, the game is very fun to play. It's not perfect by any means, but it's a nice little throwback to the NES days when Nintendo was actually TRYING to be new and innovative. I'll give a full review whenever I beat the game.
Feb 25 2015, 2:50 PM
action number 1
of Other Event: Game Start
for object obj_fademaker:
Error directory does not exist when opening ini file - C:\Users\じゃけ\AppData\Local\Temp\gm_ttt\data.ini_82025
Please help me...
Feb 25 2015, 3:05 PM
Quote (jake_suzuki on Feb 25 2015, 3:50 PM)
ERROR in
action number 1
of Other Event: Game Start
for object obj_fademaker:
Error directory does not exist when opening ini file - C:\Users\じゃけ\AppData\Local\Temp\gm_ttt\data.ini_82025
Please help me...
Hmmmm... it looks like I may have made a mistake in the coding of the game. The directory should've been C:\Users\じゃけ\AppData\Local\Temp\gm_ttt_82025\data.ini. I'll look at this later to see if I can fix the problem.
Feb 26 2015, 12:09 AM
Feb 26 2015, 7:53 AM
Quote (phoenixfirebird on Feb 26 2015, 1:09 AM)
Hey Langton, I was thinking you could do a 100% walkthrough on YouTube if you have an account on there. Or you could do a 100% Guide on another website. Does that sound good?
Maybe. I haven't got very good video recording software at the moment, but I do have an account (albeit one that I haven't used in ages). It's a good idea, nonetheless.
Feb 26 2015, 12:27 PM
I'll give it a try as soon as I can.
Feb 26 2015, 10:41 PM
Quote (LangtonLion64 on Feb 26 2015, 7:53 AM)
Maybe. I haven't got very good video recording software at the moment, but I do have an account (albeit one that I haven't used in ages). It's a good idea, nonetheless.
The reason why is because I'm having trouble looking for certain star coins in the game. I can't find the fifth star coin in world 1-Secret. Any ideas where it could be?
EDIT: Nevermind, I found it. Duh.
Feb 27 2015, 3:45 PM
Feb 28 2015, 1:16 AM
Feb 28 2015, 10:05 AM
Quote (Mario3785 on Feb 28 2015, 2:16 AM)
I'm guessing it's not compatible with Macs?
I'm afraid not. It was made in Game Maker 8.1, so the game can only be played on a Windows PC.
Mar 3 2015, 7:14 PM
Mar 3 2015, 7:23 PM
Quote (Mariogamer2123 on Mar 3 2015, 8:14 PM)
I'm liking this game, especially the custom music function. I changed basically every theme in the game to something different, and kept the original music in a separate file.
I'm only stuck in World 1-Secret, I can't find the 5th star coin there, and I checked everywhere.
You're not the first person to get stuck in that area :) Try getting a Jetpack and "rubbing" yourself against the side of the really long pipe in the alternate dimension, near the end of the level. I must admit, I hid that one a little too well...
Mar 3 2015, 7:24 PM
Mar 7 2015, 5:04 PM
Mar 7 2015, 5:41 PM
Quote (SuperMuppet on Mar 7 2015, 6:04 PM)
World 3-3's normal exit is impossible to beat, I went into a pipe that shoots you up in the air but I got instantly killed by what I think is poison water.
I think I know the reason why that happens. Did you have a Frog Suit whilst doing this? This is a problem because a current of bubbles is at the start of the room the pipe leads to. When you have a Frog Suit, you are unaffected by bubble currents (which are most common in World 3-2). Therefore you get instantly killed. Sorry about that. Either way, it's fixed for the next update, which should be released fairly soon.
Mar 7 2015, 6:43 PM
Does anyone know how to get this Star Coin?
Mar 7 2015, 8:08 PM
Quote (Q-Nova on Mar 7 2015, 7:43 PM)
I've beaten this game, and it's great! I am trying to collect all of the Star Coins, but I'm stuck in World 2-Pyramid, I just can't find the 3rd Star Coin the normal dimension and I looked everywhere!
Does anyone know how to get this Star Coin?
Yeah... about that. I may have accidentally made it so that some Star Coins are impossible to get. It turns out some of the Star Coins (3 out of the 300, as far as I'm aware) I managed to "mis-label". In other words, there may be, say, 2 "second" Star Coins in a level, which is the case with World 2-Pyramid.
Because of this... this version of the game is impossible to complete 100%. If you want to get around this, simply edit some of the values of "data.ini". If you want the three levels that contain inaccessible Star Coins, they are: 2-Pyramid (level 12), 6-Secret (level 41), and 7-3 (level 45).
Luckily, I've fixed this for the next update. However, I cannot guarantee that save files will be transferable between the current version and the next.
Mar 7 2015, 8:48 PM
Mar 7 2015, 9:06 PM
Quote (SuperMuppet on Mar 7 2015, 9:48 PM)
How in the world do you beat World 5-3?
Yeah, that was a pretty difficult level. I guess having a Jetpack in your map inventory would help. Another option is using a Fire Flower and killing the Lakitu (you can fire upwards by holding UP and shooting, in case you didn't know). Maybe I should nerf the level, but I kinda wanted it to be difficult, since World 5 is fairly late into the game.
Mar 7 2015, 9:43 PM
Quote (LangtonLion64 on Mar 7 2015, 4:06 PM)
Yeah, that was a pretty difficult level. I guess having a Jetpack in your map inventory would help. Another option is using a Fire Flower and killing the Lakitu (you can fire upwards by holding UP and shooting, in case you didn't know). Maybe I should nerf the level, but I kinda wanted it to be difficult, since World 5 is fairly late into the game.
EDIT: I figured out most of the stuff of the level but the Lakitu part scrolls a bit too fast and it's not so pleasant.
Mar 10 2015, 12:01 AM
Mar 10 2015, 12:13 AM
1-2,1-Secret,1-4 and more...
Mar 10 2015, 10:25 AM
Mar 11 2015, 1:05 AM
Mar 12 2015, 8:39 PM
Mar 14 2015, 6:50 AM
Mar 14 2015, 6:51 AM
just run and forget about lakitu
P.S Use jetpack for a better one
Mar 18 2015, 1:42 PM
This is awesome! :D
Mar 25 2015, 5:56 PM
Mar 25 2015, 6:18 PM
* The game originally to be called "Super Mario Bros. 4", but the game got renamed to "Super Mario Bros. Dimensions" in the final version.
* The bosses every world has Koopalings, The bosses got replaced with custom boss rushes like a case of NSMBDS in the final.
Needs more beta elements that unused.